最后更新于
July 15, 2022
Campaigns on the Chartboost network are divided into two categories: interstitial and rewarded. Interstitial campaigns show any static, video, or playable ad. Rewarded campaigns incentivize users to interact with a video or playable ad in exchange for in-game currency, power-ups, cheat codes, etc.
Learn about campaign optimization
Please note that you cannot add a new publishing campaign until your app has been approved for publishing. See our Publisher App Review process for more information.
Please note that until your app is enabled for publishing, you will not be able to select it in the Select app(s) section of your publishing campaign. It can take a couple of days to have your app approved. If you don't hear back from us within a week, you can contact us under Publishing > I didn't get a response to my Publisher App Review Request.
Learn about the publisher app review process
Because your Banner analytics are only displayed in the App Analytics section of the Chartboost dashboard, your earnings will not match between App and Campaign analytics. Your total earnings are correctly displayed in the App Analytics and your interstitial & rewarded earnings are displayed in the campaign analytics.
The template from Chartboost ads already includes a MUTE button on video ads which gives your players the power to control the audio on their end. This button is usually on the top right section of your ads. If you wish to manually set the audio behavior (muted or unmuted) you can do this by using the Chartboost SDK method setMuted.
Go to the Publishing Overview in your dashboard.
Learn about payment terms & dates
After our system retrieves a pool of advertising campaigns that match your publishing campaign targeting conditions, it then serves your game an ad from the best-performing campaign, as defined by eCPM. In the Chartboost network, eCPM is a combination of an advertising campaign's install rate (IR), clickthrough rate (CTR), and bid, which reflects the overall competitiveness of the campaign.
Because our network is dynamic, with new developers joining every day, it's difficult to predict. That said, we can work with you to optimize your campaigns, and you can use your account's reporting tools to identify trends over time.
Before your publishing campaign starts delivering clicks or installs at higher volumes, you may notice that your campaign analytics show some number of clicks, but no revenue. This is completely normal: Because a large majority of Chartboost advertisers bid for installs not clicks your earnings will likely remain low until your campaigns start delivering more installs. From the campaign analytics page, you can see a report that breaks down your earnings by games you helped advertise. Just select the publishing campaign(s) in question, group by app, and refresh the table you'll get a TSV download (note that the file will have a .csv extension) with the information in the Money Earned column (and remember that values there will be 30% lower than the advertiser's actual bid, to account for our portion of the revenue). Also, note the difference between All Installs and Installs Delivered:
eCPM is a key indicator of your campaign's performance. On the publishing side, eCPM represents the estimated revenue you'd bring in if your game delivered 1000 impressions for a certain advertising campaign; over time our ad-server filters out advertising apps that have low eCPMs to make room for higher-quality ads.
After our system retrieves a pool of advertising campaigns that match the targeting conditions you set, it serves your app an ad from the best-performing campaign. We measure performance with the eCPM metric, ordinarily defined as the effective cost per thousand impressions served. But because Chartboost advertisers bid per click or install (instead of per impression), Chartboost eCPM is a combination of an advertising campaign's Install Rate (IR), Click-Through-Rate (CTR), and bid that reflects the overall competitiveness of the campaign.
On the publishing side, eCPM represents the estimated revenue you'd receive if your game delivered 1000 impressions for a given advertising campaign. It's a key performance indicator, but a publisher's eCPM is not used by our system to match advertising campaigns with publishing apps.
Chartboost does not support incentivized clicks or installs. For more information, refer to our Terms and Conditions.
You may notice that your game delivers installs for some advertised apps without resulting in any earned revenue. This can happen for a few different reasons:
For a clearer picture of revenue earned through conversions, you can click the Device Installs button on the Campaign Analytics page to download a report that shows the cost_value of each install.
We highly recommend letting Chartboost decide which apps appear in your campaign. Follow these instructions only if you need to filter apps for business reasons (e.g. competing or similar apps).
We recommend that you do not exceed 1,500 apps filtered in a single campaign.
Any changes made to the dashboard may take up to 30 minutes to go live.
If you filter out an app and a user has already cached an ad for that app on their device, that ad can still be shown for up to 24 hours.
Let us know! Please include the name and ID of the app you need removed.
Because things change often in the network, we recommend removing filters every few weeks, reassessing which games offer low eCPMs, then excluding that updated list. You may be surprised at the difference between the two groups!